Implementing Accessibility in Educational Videogames with <e-Adventure>

نویسندگان

  • Javier Torrente
  • Ángel del Blanco
  • Pablo Moreno-Ger
  • Iván Martínez-Ortiz
  • Baltasar Fernández-Manjón
چکیده

Web-based distance education (often identified as e-learning) is being reinvented to include richer content, with multimedia and interactive experiences that engage the students, thus increasing their motivation. However, the richer the content, the more difficult it becomes to maintain accessibility for people with special needs. Multimedia contents in general and educational games in particular present accessibility challenges that must be addressed to maintain e-learning inclusivity. Usually the accessibility of multimedia content in courses is addressed with the definition of simpler but more accessible content that diminishes the benefits of the richer content. Hence we need new, accessible multimedia technologies that guarantee that the learning experience is motivating and engaging to all students. We will focus our work on educational games, trying to leverage their engaging narratives to produce educational experiences that are attractive to all students, including people with special needs. Nonetheless the development of accessible games is a major challenge, due mostly to the additional development cost it involves. In this paper we present how the game platform facilitates the development of educational videogames for e-learning, simplifying the introduction of accessibility from the design stage of the game development process.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience

The introduction of new technologies in education raises accessibility issues, which can endanger the universal right to education for students with disabilities. Moreover, in education there is a shift to provide more dynamic and interactive content to the students and video games have been proposed to promote the development of new skills. In this paper we discuss the main challenges of intro...

متن کامل

Production and Maintenance of Content-Intensive Videogames

is a tool for the rapid development of adventure videogames with an educational purpose. It provides a markup language (the language) for structuring documents containing storyboards, and a processor (the engine) for executing games from these marked documents. This paper describes how facilitates new development models for the production and maintenance of c...

متن کامل

Language-Driven Development of Videogames: The e-Game Experience

In this paper we describe a language-driven approach to the development of videogames. In our approach the development process starts with the design of a suitable domain-specific language for building games, along with an abstract syntax for the language and its operational semantics. Next an engine supporting the language is built. Finally games are built using the customized language and the...

متن کامل

The <E-Game> Project: Facilitating the Development of Educational Adventure Games

Game based learning can be seen as an interesting approach to learning, but the complexity of today’s videogames demands from developers a robust foundation in a variety of technologies. On the other hand, the educational part of game based learning requires the active participation of field experts. The collaboration between those experts and game developers is always difficult. The p...

متن کامل

Evaluation of semi-automatically generated accessible interfaces for educational games

The increasing body of evidence supporting the use of videogames in educational settings (usually referred to as serious games) is pushing their deployment across different areas of the educational system. However, this increased adoption also raises serious ethical issues: videogames are one of the least accessible forms of multimedia, and if education is to embrace serious games, there is an ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009